Just how hard can you cheat with the GameShark? Different games have different codes, but gamers have been exploring and testing these gadgets for years and coming up with new ones. After the game loads, the GameShark’s effects only become obvious in areas pertaining to the codes and the game otherwise functions as normal. I was a little cautious of switching discs like this, but don’t worry, everything works swimmingly. When one is ready to start, the system will prompt the user to remove the GameShark disc, insert the game, and press X. I’m not sure why anyone would go to the trouble to insert the GameShark disc if they didn’t plan to use the codes, but the option is there nonetheless. Once you’ve selected the codes you want to begin with, you’ll have the option to start the game either with or without codes turned on. Once saved on the memory card, they’ll always be available for easy selection. Completely eliminated is the need to look up codes before playing a game. It takes a little time to enter all this information, but it’s very useful and much better than having to type in codes each and every time a game is played. When adding codes, the user can type in the name of the game and the name of the effect. Unlike Game Genies of the past, the user rarely has to look at the actual codes as everything is nicely translated into words. One selects the game they’re about to play, looks at all the available codes, and chooses which ones they want activated for the game. It’s a nice big menu with TONS of games listed. The system will boot up as normal and load the GameShark’s interface. With a memory card with some spare space available, the user can even add codes to the already large database without having to type them in each time.įirst, one must insert the GameShark disc like any other game. The GameShark itself is a CD that “loads” these “codes” into the PlayStation before a game starts. Instead of the cartridge – game intermediary, third-party developers had to get a little more clever when CD-based gaming became the norm. GameSharks represent the industry’s evolution from the Game Genie. It would seem that several previous versions exist with entirely different interfaces though I cannot speak to the quality of any others. What the differences are between how these 2 iterations function is unknown to me, though generally newer editions of items like this improve upon older ones and I’m perfectly happy with my disc. something like SCUS-941.63.CHT) and place it in the proper dir then it's automatically recognized by pcsx.In addition to the CD-version in my possession (Version 4.0), there was also an earlier version that fit onto one of the ports of the back of the unit.
Ctr ps1 gameshark codes code#
Some say that if you name the cheat file the same as the cd-rom code for the game (i.e. the US version and not the Japanese version) then it'll work. If you've gotten the cheat for exactly the right ROM (i.e. There will be a new menu item called "Cheats". It will say something like "2 cheats loaded" because the cheat file containes 2 lines (i.e. Now go to: Extra stuff -> Load pcsx cheats -> browse to your cheat file. Start the pcsx-rearmed emulator w/ said game and press Escape to show the menu. Let's say you named like this: /home/pi/psxcheats/Omega_Boost.cht. Here's how I got it to work in pcsx-rearmed (dunno if it works in lr-pcsx-rearmed too):įind a Gameshark code for your favorite game on the internet ( example link).Ĭreate a text file that contains this cheat in the following format:ĭoesn't really matter how you name this file nor where you place it on your Pi. I read on this weppage and this page about using 'ye olde Gameshark cheat codes in ePCSX. This might be something for the PSX Retropie Wiki/Docs.